#include "./Core/PvN.h"

#include <iostream>
#ifdef _WIN32
	#define WIN32_LEAN_AND_MEAN
	#include <windows.h>
#else

#endif

#ifdef _WIN32
	int WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
#else
	int main( int argc, char** argv )
#endif


/* MAIN: */
{
	Core::PvN& pvn = Core::PvN::getInstance();

	if( !pvn.init() )
		return 0;

	pvn.beginGame( true );

	return 0;
}
